3 ξεχωριστές έννοιες:Gamification, Game-based learning, Gaming
- Game-based learning refers to the use of specific games as learning tools, says Schmidt. Examples are Minecraft, SimCity, World of Warcraft or Portal 2.
- Gamification, defined in the 2014 Horizon Report, is the process of integrating ?game-like elements and mechanics, including quests, experience points, leader boards, milestones and badging, among others, into nongame environments.?
- Gaming, according to Miriam Webster?s definition, generally means ?the activity of playing computer games,? regardless of whether the aim is learning, recreation or gambling.
http://www.edtechmagazine.com/k12/article/2015/10/how-integrate-games-curriculum?utm_content=bufferb6c43&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer