Vocational Highschool of Kaisariani


1epal-kaisar

 

Our school is situated in a historical suburb of Athens, Kaisariani, offering quality vocational education and training, since 1977.

Several thousand students have acquired a skilled and have completed their basic education, by selecting one of the professions that our school offers.

 

 

The department operate this year in our school unit are:

A. Mechanical engineering, that offers three subareas.

  1. Automotive Technicians
  2. Cooling Air Conditioning & Ventilation Technicians
  3. Thermal and Sanitary Technicians

B. Electrical Technicians in buldings

C. Electronics, that offers two subareas.

  1. Communication Technicians
  2. Computer & network Technicians

D. Computer Science and programming

E. Economics-Management

F. Cosmetics

G. Applied Arts 

Over 260 students and 40 permanent teachers are daily on the premises of our school, battling for the right to knowledge.

In the last four years our school made its first steps in the European Community programmes, with participation in «e-Twinning» with the project «North to South. One Europe, how many cultures?» that took place in 2012-2013 and in «Erasmus+», action:KA2?Cooperation and Innovation for Good Practices, Strategic Partnerships, with two projects that are still running:

«ENGLISH IN VOCATIONAL EDUCATION AND TRAINING, e-VET». www.e-vet.eu

Short description of the e-VET project:

This project includes the staff (VET trainers, learners, vocational teachers, special education teachers, guidance teachers, counsellors, administrators, experts, representatives of labour market responsible on giving guidance at work) of seven participating institutions from Turkey, Czech Republic, Italy, Spain, Greece and Bulgaria. Partner institutions from the different regions all over Europe are really keen on taking advantage of the possible results of e-VET project and good practices implemented across Europe, related to Vocational English. Aim of the project is to create a collaborative network between the organizations of the partnership to be more equipped with a high level knowledge on educating and guiding teachers, learners in vocational schools, companies to exchange experiments, good practices to learn from each other with purpose of being equipped on Vocational English.

«MOVE TO ENHANCE GAMIFIED APPLICATIONS IN VOCATIONAL EDUCATION AND TRAINING, MEGA-VET». www.mega-vet.eu/

Short description of the Mega-VET project:

Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems and increase users’ self contributions. Gamification allows learners to have fun while attaining information, and encourages them to share that information with their peers.

In the direction of the definition above, we are really keen on generating an innovative online and/or offline gamified-based applications concerning electrics technology, called «Move to Enhance Gamified Applications».

Through the MegaVET, we pay strict attention to;

– blend game-based technology which is being excessively used by the students and teachers at these days of 21st century when game madness has become highly popular at all levels of society, with the teaching and learning system available.

– make the education and training period more enjoyable and meaningful via the game mechanisms ( problem, narration, rules, competition, sharing, progress, success and rewards) and dynamics ( bonuses, status, points, achievements, levels, behavioral momentum), as well.

– benefit from the today’s popular trend ‘Flipped classroom’ being a form of blended learning which enables the students to learn content online by wacthing videos, short movies, video lectures, usually at home.

– include the students, of all educational background levels at VET schools to the computer-based applications helping them gain a broader understanding of gamified video contents. A special attention will be given to the creation of the main target groups, referring to homogenous and nonhomogenous target groups in an attemp to reflect the individual skills during the interactive courses.

– to lower the number of the students who drop out of the schools across Europe. Because one of the early school leaving reasons is that the instructional strategies are being used without regard to individual student learning styles.